import java.awt.*;
import java.awt.image.*;
import java.net.*;


// Freedom VR 2.0 
// (C) 1997 Paul A. Houle (houle@msc.cornell.edu)
// http://www.honeylocust.com/vr/
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
// (or see http://www.gnu.org/copyleft/gpl.html)

public interface fvr2Hotspot 
{

   /**
    *
    * @param theApplet the fvr2 that I'm supposed to be attached to;  I get
    * called immediately after an instance of the plug-in is constructed.
    * I would be in the constructor,  except when a class is loaded dynamically
    * we're only allowed to construct with the null constructor.
    *
    */

   public void attachApplet(fvr2 theApplet);

   /**
    *
    * This method is called by Freedom VR when it wants to know if a
    * particular point is inside the Hotspot.
    *
    * @param frame_i frame number in horizontal direction
    * @param frame_j frame number in vertical direction
    * @param x x coordinate of cursor
    * @param y y coordinate of cursor
    * @return true if mouse is over hotspot,  false if not
    */

   public boolean isMouseOver(int frame_i, int frame_j, int x, int y);

   /**
    *
    * This method is called by Freedom VR if it wants to know if the
    * Hotspot is in a particular frame or not;  note that a single Hotspot
    * object is allowed to lie in more than one frame.
    *
    * @param frame_i frame number in horizontal direction
    * @param frame_j frame number in vertical direction
    * @return true if hotspot can be triggered in frame,  false if not
    *
    */

   public boolean isInFrame(int frame_i, int frame_j);

   /**
    *
    * This method will be called when fvr2 wants to notify the Hotspot
    * that the mouse has passed over it
    *
    */

   public void mouseOver();

   /**
    *
    * This method will be called when fvr2 wants to notify the Hostspot
    * that the mouse has moved away from it.
    *
    */

   public void mouseOut();

   /**
    *
    * This method will be called when the mouse button is depressed
    * when the mouse is over the hotspot.
    *
    *
    */

   public void mouseDown();

   /**
    *
    * This method will be called when the mouse button is released when
    * the mouse is over the hotspot.  This is the method which should go
    * to a URL or otherwise perform an action.
    *
    *
    */

   public void mouseUp();

   /**
    *
    * This method draws the Hotspot.  In many respects the Hotspot is a
    * lightweight component,  just one that works with JDK 1.0.2
    *
    */

   public void paint(Graphics g);

}


