||The number of images in the (vertical/horizontal) direction. At least one
of these is required. If both are specified, Freedom VR will enable 2-d
navigation -- if only one is specified, Freedom VR will enable 1-d navigation
either up or down.
||Set this to true to prevent the user from spinning the object
in a complete circle in the vertical or horizontal direction.
See an example.
These specify the initial frame which will be viewed, given the vertical and
horizontal frame number. Both default to 1.
||Set this to true if your images are stored in upside-down order
in the vertical direction.
||Set this to true if your images are stored in counterclockwise
order. Leave undefined if your images are stored in clockwise order
||This is the beginning of a relative URL pointing to your images. Because
java does not allow network connections to machines other than the machine
that serves the applet, (otherwise a hacker could write an applet that
uses your computer to hack somebody else's computer) the images must be
stored on the same machine as your web page. The default value is "model/"
||This is the extension of your image files. The default is ".gif"; The
formula for image URLs is modelBase + number + imgExt;
If modelBase is "spinLogo" and imgExt is ".jpg" the URL
of image number 4 is "spinLogo4.gif".
Specifies the text that will appear in the status line of the browser once
the applet has been loaded. The default is "Freedom VR ready".
Takes a comma-separated list of Java classes which will be dynamically loaded to
add functionality to Freedom VR. You must declare any hotspot objects that you use
in this line.
||progX and progY control the position of the the progress
bar while the model is loading; by using them you can place the progress
bar in an uninteresting part of the image. progX and progY
specify the coordinates of the upper left corner of the progress bar in
pixels relative to the upper left corner of the applet.
||marginX and marginY displace the image away from
the upper right of the applet. By using these tags and enlarging the HEIGHT
and WIDTH of the applet, you can put a border around your model.
||this sets the color of the margin; the value is a hexadecimal color
value of the form "#RRGGBB"